i would like to post some references of own and related work (like done already in during the last workshop) for documentation reasons but also to point out my interests and where it might lead to... i hope i can keep myself a bit clear in thoughts but i would like to put on some very different refelctions and ideas and hope of plenty of feedback from you...
an interesting issue and discussion during the "sound workshop" was related to space and the characteristics of it - f.e. when Boris put on different frequencies and therefore brought objects in the room to "live" / vibrate or while walking around the space getting different "impressions" of the same sound - thus sound instantly "interacts" with a human body when he changes position in space - this very basic sort of interaction (away from any digital technics) - the human/space relation and the possibility of exploring is something i would like to work around...
transferring this idea to seeing in place of hearing could suggest to deal with space and thatfore with 3 dimensions in place of a two dimensional screen - this was always a very frustating experience during some vj-gigs in the past as one gets captured by a frame, a flat surface placed in space, which might be bearable for dealing with narration but less for creating a visual athmosphere in a space, a sort of sublayer of the physical environment (sometimes i got the feeling that a "disco ball" has more effect as simple as it is in comparison to a small screen somewhere in the upper left corner of a stage)...
As Projections are nothing more than thrown light, a "beamer" or the light that comes out of it also uses air as medium (like sound does) to be transported from A to B - but speaking about a screen, B mostly absorbs all information on a framed surface. The advantage of thrown light is that it doesnt neccessarily need a screen - the digital layer (image/video) can be merged with any physical object... The result thatfore depends not only on the qualities of the virtual part (as screens are optimized to show the best possible equivalent of what was created for a computer screen mostly) but also on physical qualities which might (be used to) influence the digital part - roughness, smoothness, glossiness, dullness, etc. can become parameters of sound and image... some of this ideas where tried to be realized in a very basic way in my last installation which dealed with a transformed surface in a reflective material surrounded by materials with other qualities that where related to sound and image...
documentation video scr_mod
references:
visomat
pablo valbuena
man with mirror (very impressive example of dealing with reflection, virtual and physical space...)
outlook: object (space) - image (projection) - sound (acoustics)
a further development of the "augmented objects"/"transformed screen" mentioned before could place the "object" (screen) in a central position of a space affecting its environment through f.e reflection,... the basic idea lays still in affecting a space in a visible way some further thoughts led to the idea to organize reflection to its space (surrounding walls, ceiling, floor) which would generate the form of the "projection object" - i am not sure about this as i saw the object until now more as something autonomous - like a living structure affecting different spaces in different ways... like a part of a city cut out of it`s context and viewed from above with it`s informal almost random composition of roofs affected by sunlight... 
the way of controlling the digital part (projection) could be a symbioses of automatization, interaction with the observer and dictation by a performer (i guess this part might be worked out during trials) - i would like to call on this place arnold and his motion capture installation using infra red cam and light - would it be possible to make some trials with it during the next workshop or even before (maybe you can post some experiences you made with your system - did you use a sort of wide angle lense for the cam? where can you get those things and in which price category do they lay (budget wise)...
the previous thoughts should not be seen as definite proposal but more as subject of discussion and finding nodes of collaboration - i would appreciate to get some feedback from you guys - maybe also from bram (as you saw the installation at eetavontuur), or people who are/were guiding the workshops (and are still following here on the blog ;) )...
A MASTERCLASS FOR LIVE AUDIOVISUAL ART
Because the biggest merit of live A/V is its cross-border and cross-disciplinary character the masterclass will challenge its participants to do just that: collaborate.
The goal of this blog is to generate an open-source effect: opening up the discussions from within the masterclass to the rest of the world. Let this be a call for everyone to participate and join or start a debate.
Eventually, this blog will be printed as a book. An additional DVD with the open-source versions (Creative Commons license) of the participants masterclass-projects will be available afterwards. So if you post something to this blog, you are co-authoring the book.
Thursday, January 17, 2008
Review and Outlook...
Author: michael op 15:47 0 Comments
Labels: augmentation, immersive, installation, interaction, space
contradiction projections/body
Hey,
Author: kristof de borle op 10:22 2 Comments
Labels: audience, club, contemplative, immersive, interaction, live, media, performance, space
Tuesday, December 18, 2007
Exhibition - Announcement
Also a little late but for those who are in or around Ghent this week --- Kristof is organizing an exhibition with a focus on "space" which will open this wednesday and last for three more days - Sander van Raemdonck and me are contributing and showing work that stands in relation with Kristof's... would be nice to meet you there (opening, 19.12.07 - 20h)...
Wat deze drie jonge kunstenaars gemeen hebben, is dat hun werk is betrokken op plaats en/of ruimte, zij het elk vanuit een andere invalshoek.
Sander Van Raemdonck (atelier Grafiek)
Het werk van Sander ent zich op de neveneffecten van de om zich heen grijpende urbanisatie. Vooral ongedefinieerde, 'functieloze' plaatsen trekken zijn aandacht: braakliggende terreinen die lijken te ontsnappen aan elke stedelijke functie, door bouwpromotoren vergeten tussenplaatsen zonder bestemming, ruimtes verscholen achter billboards, ... .
Begrippen zoals junk-space (Rem Koolhaas) en niet-plaats laten Van Raemdonck toe deze thematiek te problematiseren.
Zijn beelden zijn uiterst streng geconstrueerde landschappen die met een minimum aan figuratieve elementen (verwijzend naar stellages) gestalte geven aan prototypische functieloze plaatsen. Plaatsen die sporen zijn van een doelloze stedelijke activiteit.
Kristof De Borle (atelier Grafiek)
Het werk van Kristof De Borle laat zich misschien het best omschrijven als een constant zoektocht naar een beeldtaal die de toeschouwer de innerlijke, abstracte wereld van het denken zelf tracht te laten ervaren. Daartoe transformeert hij ruimtes tot quasi-virtuele landschappen waarin eerder abstracte grafische vormen die refereren naar alledaagse voorwerpen, uiterst secuur worden geprojecteerd in een minimaal uitgezette geometrisch omgeving. Inspiratiebronnen voor deze landschappen zijn o.a. de geheugenkunst (het traktaat Ad Herennium) en de schilderijen naar kerkinterieurs van Pieter Jansz Saenredam. Objectivering,vervreemding en virtualiteit zijn vaste begrippen in De Borles werk.
Michael Langeder
In het werk van deze jonge Oostenrijkse kunstenaar (met een opleiding architectuur), wordt de stad gebruikt als drager voor live-audiovisuele interventies. Onder de noemer 'Guerilla Projections' ontwikkelde hij een mobiele computer-projectieset waarmee hij de stad intrekt. Voor deze tentoonstelling werkt Langeder op dezelfde manier, maar dan in een binnenruimte, met als centraal element een maquette met reflecterende elementen.
'Eetavontuur'/Tom Vandenberghe
Tom Vandenberghe is een culinaire creatieveling van het zuiverste soort. De term kookkunst is hier zeker van toepassing. Tom is gespecialiseerd in de Oosterse keuken en werkt momenteel aan een project rond de Oosterse street-food-cultuur.
Eetavontuur organiseert workshops en culinaire reizen. http://www.eetavontuur.be
Speciaal voor de opening van de tentoonstelling creëert Vandenberghe op het werk van de drie kunstenaars geïnspireerde hapjes.
Author: michael op 00:24 0 Comments
Labels: art, food, immersive, live, media, project, synaesthesia, virtual




